
Plotting the Color Density of the Shroud Images
With advanced image analysis
equipment or off-the-shelf graphics software running on a home
computer we can plot the image tones and and produce a realistic
isometric plot, an angular view of a three-dimensional shape. In
effect, this means that the images are terrain maps (or at least
the act as terrain maps).
The hazy
donut shape shown here is an example of a terrain map for the
crater rendered as a three-dimensional shape.
In the case of the Shroud we
get an imperfect three-dimensional rendering. If, as some
scientists suspect, what is encoded on the Shroud, as data, is the
distance between any point on the man’s body and the cloth loosely
draped about him, then the distance will be distorted by the drape
of the cloth. We can assume it is not perfectly flat. Physicists
and image analysts have estimated that the maximum distance
represented is about 3 or 4 centimeters, but we don’t know how
linear the scale might be. We might know that if we knew how the
images were created, but we don’t. The image is also very old and
we don’t know how fading or maturing of the images and the aging
of the cloth might have altered the accuracy of the distance that
is encoded. Also, there are bloodstains and dirt that cause
distortions.
It is important to note that
no identified works of art, no known artifacts or relics of any
kind will produce a 3D plot like the one produced by the Shroud.
Researchers have tried every imaginable artistic method including
bas-relief rubbings, scorching with hot statues, daubing the
surface with pigment dust, and image transfer rubbings. Nothing
produces a 3D plot.
See:
Pixels, Negativity and 3D
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